
VARMR
Project Type
School Project
Duration
4 Weeks
Team Size
12 Developers
Engine
Unity
Genre
Isometric action-adventure
My Contributions
Game Design • 3D Artist • Level Design • Animations • UX Design
OVERVIEW
Varmr is a 4-week student game project developed at Futuregames by a team of 12 developers.
It is a top-down isometric hack & slash RPG with a stylized low-poly 3D aesthetic.
You play as the viking, Varmr, and you're on a quest to help restore Ymir's temple to it's former glory. Previously a temple filled with warm water from its hot springs, the world serpent Jormungandr has turned it into a cold and frozen place. Varmr must find the three pieces of the Daggerblade and confront the beast.
MY ROLE
The project was based on my initial pitch for an RPG with hack-and-slash elements. During the four-week development period, I was responsible for guiding the overall design direction as Lead Game Designer.
I was involved on key design decisions, including enemies, bosses, quests, and gameplay. I had the final say on smaller design choices to ensure the project stayed on track with the original pitch we decided upon, as a team.
I also had the role of Lead 3D Artist.
I created all 3D assets for the entire game. This allowed me to maintain a cohesive visual style and make sure everything I did worked together, both artistically and technically.
Key responsibilities
Creating all 3D assets used in the game
Designing and modeling characters from concept to final implementation
Rigging characters
Animating characters
Game & Level Design
Leading the overall game design direction
Establishing core design principles
Creating the initial level design concepts and layout
UX & Interface
Contributing to UX decisions to improve clarity and player experience
Assisting with input-related UI design













