JESTER AND THE BOX
JESTER AND THE BOX
Project Type
School Project
Duration
7 Weeks
Team Size
6 Developers
Engine
Unreal Engine 5
Genre
Puzzle Adventure
My Contributions
Game Design • 3D Art • Level Design • Environment Art • Gameplay Programming

OVERVIEW

Jester and the Box is a cozy puzzle adventure created as the final project for the Game Design & UX program at Futuregames. Developed by a team of six students, the game follows a whimsical journey where players solve environmental puzzles alongside the mysterious box companion, Lorenzo.

The project was designed around a predefined player persona, influencing everything from the game's pacing and puzzle design to its visual readability and player guidance. This provided a strong foundation for creating an accessible and cohesive player experience.

MY ROLE

My role spanned multiple disciplines throughout the project. I was responsible for modeling and UV mapping all 3D assets used in the game, working with textures created by our 2D artist. I also contributed to the overall game design, assisted with level design, and did environment design for three of the game's levels.

In collaboration with another programmer, I also implemented several gameplay systems and interactions in Unreal Engine, including doors, pressure plates, elevators, and the box recall mechanic that supports the game's core puzzle gameplay.

Key responsibilities


3D Art & Character Work


3D Art & Character Work


  • Creating all 3D assets used in the game

  • Modeling characters from concept art through to final implementation

  • Rigged and prepared characters for animation

  • Set up Animation Blueprints in UE5

Game & Level Design

  • Contributed to the overall game design and gameplay direction

  • Assisted with level design, layout, and player flow

  • Designed and dressed the environments for three of the game's levels

Gameplay Programming

  • Implemented gameplay systems in UE5 in collaboration with another programmer

  • Developed interactive mechanics including doors, pressure plates, and elevators

  • Integrated gameplay interactions and environmental logic using Blueprints

  • Implemented the box recall mechanic, a core gameplay feature supporting puzzle solving


Game Trailer
BUILDING THE WORLD
BUILDING THE WORLD
Characters

Using our concept art as a foundation, I modeled, UV mapped, rigged, and implemented all characters in Unreal Engine 5, using textures created by our 2D artist.

CHARACTER PIPELINE
Creating game-ready characters
Modeling
Blender
UV Mapping
Material Setup
Rigging
Character Rig
Engine
Unreal Engine 5
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Concept art & 2D textures by Johanna Hagström

Environment Assets

I created a modular set of environment assets that could be reused throughout the game while maintaining a consistent visual style. Below are examples of the individual assets alongside screenshots showing how they were combined to build the final environments.

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Environment Art

While the level layouts had already been established, I was responsible for dressing and lighting three of the game's environments: the starting area, the lakeside, and the final castle. Using the modular asset library I created, I transformed each blockout into a finished environment with its own atmosphere and visual identity.

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In-game Screenshots
In-game Screenshots
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